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Board
of Advisor - A-Table Member
Barry
Armour
Shannon
Ma Barry Armour joined EA in 2004. Previous to EA he work in Industrial Light & Magic in 1994 as a Computer Graphics Technical Director on the film Casper. Previous to ILM, he owned and operated his own graphics, animation and effects company for fifteen years. Having started out as a commercial and advertising photographer, Armour brought his own company through the transition from optical to digital during the mid- 1980's, writing much of his own software in the process. He has been actively engaged in promoting educational opportunities in computer graphics, serving on the Advisory Committee for the Electronic Imaging Curriculum at Bucks County Community College, the President's Advisory Board for the Santa Monica College of Entertainment and Technology and more recently on the Visitng Committee for the Arts at Groton School. He provided curriculum consulting to Clemson University's Master of Fine Arts in Computing program as well as to Carnegie-Mellon's Entertainment Technology Center and is currently on the Advisory Board of Carnegie-Mellon's School of Fine Art. As head of technical directors, Armour supervised a staff of over 80 technical directors working on ILM feature productions. He has been a Computer Graphic Supervisor at ILM since 1998 ILM CREDITS
Pang is the Co-founders of BTS - Blue Tongue Software in Australia. Game projects involved in the past: Jurassic
Park: Operation Genesis (publisher: UIS) B.Sc.(Maths)/B.E.(Software) at University of Melbourne Speakers of GTEC 2001, 2002. Erik has 6 years experience working as a computer graphics Technical Director on feature films such as Terminator 3, Star Wars Episode II: Attack of the Clones, The Mummy, The Mummy Returns, Perfect Storm, and Contact. In addition to working directly on films, much of his energy for the last 5 years has been spent developing maya plugins and other proprietary software. Prior to working on feature films he earned degrees in Physics and Electrical Engineering from the California Institute of Technology (Caltech) and the University of Southern California (USC) and spent 2 years at Arete on the development team for the water modeling and rendering software, Renderworld.. Jason Schleifer graduated from the University of California, Santa Barbara in 1996 with a degree in Art Studio. While in school, he spent many hours working on personal animation projects and teaching others how to use such software as Wavefront, Director, and Photoshop. After graduating, Jason received an internship working at Alias|Wavefront. There, he soon learned the fledgling animation software "Maya". Soon, Jason moved over to a product specialist role which invovled working with the research and development department as an artist, helping them develop software that animators could use. In addition to his roles in R&D, Jason also worked on a number of internal animation projects such as Ruby's Saloon, Roach-X, Stain-X, and Bingo. In August of 1999, Jason moved to New Zealand to work as a creature technical director at Peter Jackson's studio, Weta Digital. There, he developed the pipeline for generating animation rigs for the creatures iin Lord of the Rings. By the time production finished on the first film, Jason had moved over to the motion department, spending most of his days animating. In addition to animating, Jason also has taught two Alias|Wavefront masterClasses on character rigging (Siggraph 2001, and 2002), and co-taught a Siggraph Course on Animation Rigs (2002). Jason can frequently be seen at various conferences and venues dancing around on stage with a huge smile on his face. Kian is a developer with Polyphony since early 2000 where his first project was the highly acclaimed GT3. Prior to that, he was a technical director based in the beautiful Sapporo, Hokkaido. He was responsible for the CG fx in the Japanese anime TV/movie/commercial projects. Despite the technicality of his profession, Kian enjoys studying the economic aspect of this game (and animation) industry. He also holds an MBA and has been invited to speak in seminars in Hong Kong, India, Singapore, and Taiwan. Mark currently is the Creative Director and founder of mixed grill, a Santa Barbara design firm focused on the field of Visual Communications. Mark was the co-founder of Wavefront Technologies in 1984, one of the first commercial animation software developers. In 1995 Wavefront merged with Silicon Graphics and Alias Research, and Mark served as Ambassador for the organization, Alias|Wavefront. In this role, he worked closely with the development organization and the product teams as a liaison between customers and the company ensuring a close relationship between artists and developers. Mark initially helped to develop The Advanced Visualizer, a 3D animation system first used at Universal Pictures. The software was used by Industrial Light and Magic to create the landmark effects for the Star Wars movie, Episode Two: Attack of the Clones. Alias|Wavefront software was also used in these recent blockbuster films including, Lord of the Rings, Shrek, Monsters, Inc and Spider Man. The software was awarded an Oscar statuette and two Scientific and Technical Achievement Awards by the Motion Picture Academy of Arts and Sciences. Mark is a frequent speaker at industry events including Siggraph, The National Association of Broadcasters, Digital Media World (Australia) and Nicograph (Japan). He is a sought after judge for Digital Media contests, including the Flash Forward Film Festival, and Flash in the Can. He has published articles on computer animation, digital compositing and the future of digital production techniques. His work is also featured in the book, Return on Innovation. He recently addressed the World Animation Festival about the expanding role of virtual humans in film. The history of Wavefront, as written by Mark is included in the authoritative text, CG101, the History of Computer Graphics, by Terrance Masson. Mark has been a committed member of the Santa Barbara community on many levels for the past 30 years, including these awards and positions:
A veteran of the special effects and computer animation industries, having started his career on the motion-control stages of Dream Quest Images, on films such as THE ABYSS and TOTAL RECALL. After working with special effects luminary Douglas Trumbull, as ride programmer on Universal Studios' BACK TO THE FUTURE, THE RIDE, Michael moved to Japan to further his study of Japanese language and culture. And it was here in Japan, while working at the game company Sega, that Michael began his exploration of computer graphics - first as a 3D animator, and then as software developer. After leaving Japan for New York City, Michael started his own company, Syzygy Digital Cinema, where he and his partners created computer graphics titles and effects for directors such as David Cronenberg, Spike Lee, and the Coen Brothers. Wishing to leave production and focus on software development, Michael left Syzygy for leading CG software house Softimage, and soon thereafter wrote and patented the Toon Shaders - used successfully on cel-animated films such as THE PRINCESS MONONOKE, PRINCE OF EGYPT, SPIRITED AWAY, THE ROAD TO EL DORADO, and most recently to great effect in the ANIMATRIX shorts. Since returning to Japan, Michael has found himself increasingly involved in expanding the role of 3D computer graphics and non-photorealistic rendering techniques in the Japanese cel-animation industry. He currently lives and works in Tokyo.
Shannon Ma was born in Hong Kong. He has deep interest and long history in painting and drawing when he was just a little boy. After completing his secondary school education, he has started to act as an ivory carving trainee and printing technician. After that, he started polishing his artistic skills and concepts in the Diploma in Commercial Design course in The First Institute of Art & Design. In 1984, Shannon’s first Bruce Lee illustration work “Fighting Star” was successfully selected and exhibited in the 1984 Design Expo. In 1985, he and his three classmates’ group work have won the second-best in a Children Story Book Illustration Competition hosted by Hong Kong Urban Service Council. After graduated in late 1985, he joined with his friends to run their illustration exhibition “Re-explore the New Mileage” in Joint Publishing – a famous exhibition place for local artists and writers in Hong Kong. In the same year, one of his air brush piece was selected and exhibited in the Fine Art Biennial Expo. Shannon has started his full time freelance illustration business since 1986. In 1988, he and his friends run another successful illustration exhibition “Sustainable Fantasia” in the Hong Kong Arts Center. In 1992 he has co-operated with Jonesky Ltd. to publish his “Shannon Ma Illustration Collections”. In
1994, Shannon starts his digital creation, and became the founder and
owner of Right Action Limited which mainly focus in 2D & 3D computer
graphics production. In 1996, he co-operated with Jonesky Ltd. again to
publish his “Deity of War” – a computer generated comic
book. In 1998, Shannon has created his first 3D character animation short
film “Bruce Lee is Still Alive” and won the first price of
Alias|Wavefront User Animation Competition during the 1998 SIGGRAPH. In
2000, he continue in making his second 3DCG Bruce Lee short film “Fighting
Spirit”. Then he starts his new career as an Art Director in the
Taiwan CG industry. During that time, he was responsible to create the
virtual female actor for the movie “Princess-d”. In 2002,
Shannon returned to Hong Kong to continue his career in the CG industry.
For now, he is busy in making his third 3DCG Bruce Lee short film “Fighting
Spirit – The Final Chapter”. |
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